FIAB 2025 Letter
Aug. 26th, 2025 05:24 pmI am once again lettering. My previous two years of FIAB letters are in the tag "dear gifter letter" on this blog. My AO3 is Bee_4 and you can find previous gifts and my works there. You can see all of my previous requests on the Automagic app here
General Information
I am always open for treats!
Fandom-Specific Prompts
This is currently my big, big obsession; I'm in love with the concept of horsegirl racing, the characters, the sports anime vibe, making the numbers go up... I love all of it! I love the worldbuilding too, so go nuts with that. As for the individual tags within the fandom...
Solo: Grass Wonder: One of my current favorite umas. My favorite thing about her is the contrast between the fire inside of her, the drive that drives her, and the way that she tries to act like a perfect demure Japanese woman. I love the way her character revolves around appearances and her desire to control how she's seen... and also her drive to always, always win. Also her design is very cute, and I'm a big fan of naginatas.
Solo: Matikanefukukitaru: My other favorite of late. I personally interpret her as having OCD alongside her magical thinking. I think the thing that really makes me love her (other than her ALSO really adorable design and that she is OCD daughter) is the way that, despite all of her ridiculous fortune-telling, you can see this very real core of anxiety and manic/depressive swings inside of her. I like the way she's silly and fun without being overbearingly unrealistic, and I like the way she interacts with the more down-to-earth horsegirls around her a whole lot! I just want to see more of her in general, honestly; I feel like she's left on the wayside a lot right now by the fandom.
El Condor Pasa/Grass Wonder: My personal favorite Grass Wonder ship of choice. It's something about a character who always wears a mask who is unapologetically herself and hides very little being roommates, best friends, and maybe lovers with a character who hides everything about herself all the time beneath a metaphorical mask. Also, they're both foreigners in Japan who treat that foreignness very differently, and I think that too could be something interesting to explore! Mostly, though, they're just... really cute in how they interact, and I love how El is constantly chasing after Grass in Grass's storyline, desperate to get Grass Wonder to see her instead of the reputation she's chasing in front of her. Good pairing.
Mihouno Bourbon/Rice Shower: I played Rice's story and instantly started shipping this and then I got Bourbon and played hers and started shipping them even more and then I watched the main storyline and, honestly, while these two have slightly fallen from my favorite umas, they still might be my umamusume OTP? In my mind it's about how neither of them are particularly good at emotions, and the lessons they teach each other. It's about Rice's fear of rejection and Bourbon not being sure what she's feeling. It's about the way that, after Rice defeated Bourbon, Bourbon chose to reach out when everyone around them was furious, and kept reaching out; it's about the switch between who is chasing, and who is running. Also they're autism4autism hours. In my mind.
Solo: Original Horsegirl Character: This is your invitation to take a racehorse you love or a complete OC of yours and show them to me! Tell me all about your favorite uma! This is also a great place to take things like the unique rules for meta infographic, where you could show me things about her skills and niche in the game. It's also a really fun place to just show me art of your favorite Umamusume OC! Go wild!
WB: Brand Deals and Sponsorships: How real-life athletes make money is frequently through these. I'm curious how these work, especially given the idol aspect of being a horsegirl! What are some brands that sponsor horsegirls? What do umas have to do to get brand deals? Do they like it or hate it? Is there a concept of "selling out"?
WB: Horsegirls Born in Non-Horsegirl Families: So, in canon sometimes an uma is born to two non-uma parents, but if you'd like this can also be about situations like Special Week, where the uma mother has died/left the child/something else. Basically, I'm curious what it's like when a horsegirl grows up without horsegirl presence. How do you handle that? Umas and humans seem to have somewhat different cultural standards, and umas of course have absolutely absurd physical potential; how do human parents handle that? What is that relationship like?
WB: Media Coverage of the Twinkle Series: Obviously we know there are sports magazines and broadcasts, but I'd love to see more. This is a great in-universe media prompt, since showing me what some in-universe media coverage would look like is fantastic. Are there tabloids? At various points, umas have to turn down pushy reporters; what kind of celebrity does an uma have? Something like a SportsCenter retrospective documentary on an uma's career would also be pretty cool.
WB: Non-Racing Horsegirl Professions: We know girls like Belno Light can go into other jobs (she's effectively a farrier for Oguri, although this is portrayed as a family sports science business). What are some other jobs common to umas? They have immense physical strength and speed; are some delivery people, or construction workers? How might various IRL horse jobs translate to umas? And, to some extent: if you are "born to run", how and why do you choose... not to?
WB: Regional Racing: Another thing we see some of in Cingray mainly. There are much less prestigious regional races that umas can participate in, even going to specialized schools for; is this a thing they can make careers out of, or a thing they do alongside their "real" job? What's it like being a longtime regional racer?
WB: Religion Around the Three Goddesses: There are the Three Goddesses, who watch over umas and are the mechanical reason for sparks/inspiration working, but we don't know much about how practical, daily life works with the three goddesses. Are there specific uma religious practices? They're shown going to the shrine (as typical for Japan), but this is not always shown as being a Three Goddesses sort of thing. How do different umas feel about them? There's a fountain of them at the school; how does religious worship play into racing?
WB: Accommodations for Horsegirls: I mispelled this one and only noticed on actually making my sign-up. Such is life. At any rate: there are many ways that horsegirls are shown to have specialized equipment, accommodations, and adjustments in their life. Long phone, yes, but things like running lanes, specialized headsets, their shoes are clearly different from normal human shoes... What are some other ways that being a horsegirl is accomodated in daily life? What are things an uma needs differently or additionally to a human? How do mixed uma/human settings best work? Designs for devices to accommodate umas are also appreciated here. Alternately, take this as being about disability accommodations for umas if you'd like; I would love to hear about any of those as well.
WB: Any: Honestly there's always more to dig into with the worldbuilding here, so this is here as a wildcard to tell you to go nuts if none of the specific tags call to you!
Honestly, the worldbuilding and vibes of Star Trek will always appeal to me. I'm on a bit more of a worldbuilding kick than any specific characters, outside of Riker, who I requested as my favorite, but if you need guidance on who I like to fill worldbuilding: Data is my other favorite, I'm a big fan of Deanna/Riker, and I personally headcanon Picard as autistic but you don't have to do anything with that ever. Alternately, I am totally okay with OCs; as long as it's set in the TNG <i>era</i>, you can fill the worldbuilding requests with any characters and in any way you like!
Solo: William Riker: But first, my one character request! I love Riker; he comes across like a huge dork in my opinion and that's one of my favorite things about him. He feels like he should be the womanizing starship captain trope, but mostly is a big nerd. I like that he cooks, but badly, and I like how comfortable and confident he is in leadership. He's definitely bi, and I'd love anything exploring that. I also just think it'd be fun to hit him with big hammers. Like, okay, if there's any ship on my whole request that you wanna write whump for, the idea of whumping this man appeals to me most. Don't know why, I just think someone should make him cry some. So if you're into that, go for it!
WB: Enlisted Sailors in Starfleet: This is one of my bugbears. Yes, I know early Star Trek materials suggest there is no enlisted/commissioned divide, and if everyone has to go to the Academy that makes sense... except, of course, that Miles O'Brien exists, and periodically people will make reference to the existence of enlisted men. So how exactly does that work? How do we reconcile that with the world of Star Trek that we're shown? What does that functionally mean? Are there Star Trek petty officers? Is everyone just an ensign early? Something else? I'd love to hear about some of these enlisted men!
WB: Folk Music from Around the Federation: Music and musical traditions are one of my favorite worldbuilding angles to take when discussing various cultures. In a world with a lot of 'aliens', we see a bit of their music; what kind of music are they making on their starships? What kind of music is traditional at home? What kind of folk traditions exist in the universe? This is a very fun one to get creative with, too; while a lot of Western music is very influenced by how we draw the traditional musical scale, for example, maybe another tradition has uncommon time signatures or uses halftones in a way that's difficult to demarcate in Western music theory. Alternately, the community aspect of music is another favorite thing of mine! Go nuts!
WB: Life as a Kid on the Enterprise-E: We only see a bit of this. I imagine it's akin to kids who grow up on military bases, but there are definitely other ways to interpret it. I think it'd be interesting to show some of the life of a kid! What is the day-to-day like? What is the schooling like? Do you keep contact with your friends back home? How does that affect you growing up?
WB: Muster Drills on the Enterprise-E: Since the Enterprise is a spacegoing vessel, its crew is almost certainly required to practice what they do in the case of disaster. I want to both know the procedure and how the actual drills work! How do sailors muster on the Enterprise, and what emotions do they feel about preparing to abandon ship? What can be done to abandon ship in space? Is it more "real" after some of the things they've dealt with?
WB: Space Right-of-Way Laws: See, space is largely too big for these in some ways, but in crowded regions of space I imagine it's important for navigation to decide how various ships should react to one another and who yields to who. Are there specific rules about which direction you turn in order to yield? Are there space ACAS systems? Do military vessels get some kind of priority?
WB: Starbase Space Traffic Control: In a similar vein to the above, places like starbases have such crowded airspace that there's almost certainly a decent amount of traffic control. What is a day in the life of such a controller like? What technologies do they use? Do they have standardized terminology and language? And what happens if someone isn't following the rules? How do you respond to a mayday? Things like that!
WB: Any: Hopefully the above worldbuilding concerns give you an idea of what I'm into, but I'll take whatever Star Trek worldbuilding bugbear is in your heart if you want to write that for me. Big fan!
Solo: Yuuki Juudai: Juudai is one of my favorite protagonists. I love his arc starting as mostly just a silly goofy kid and then the deconstruction of that kind of protagonist in Season 3 into a guy with PTSD and avoidance issues who is, nonetheless, still ultimately a hero. I love his relationship with the Neo Spacians, his past, and Yubel. I'm a big fan of post-canon fic when it comes to him, but I'd love stuff from during moments in canon as well, especially things exploring his emotional state; as early as season one, the show was already hinting that the life-and-death stakes get to him, after all! I just mostly love everything about him as a character and am always happy to see more of him.
Yuuki Juudai/Manjoume Jun: GX Rivalshipping is the Yugioh ship of my heart. I love how they interact with each other and push each other. I love how Juudai teaches Manjoume to loosen up and become the man he eventually becomes, and I love that in many ways Manjoume, by the end of the series, has important lessons to teach Juudai about loosening up. This is another thing I love to see stuff post-canon about, especially since post-canon they sort of go their separate ways and have to come back together. I love that they're the two initial characters who can actually see duel spirits; given what we know about Juudai's ability there later, I like to imagine they have a special connection in their own way. I also think these two can be fun in various AU settings, from ones as close as the Arc-V version of Duel Academy to more far-flung ideas; I've been enjoying the idea of a mech AU, for example. I also think some kind of Supreme King story or AU could work well here. Mostly, I just love the way the two of them interact, and would always love to see more.
WB: Alternate Dimensions: The various alternate dimensions in GX play their important role, but how exactly they're set up and all the mechanics for traversing them lead to some interesting questions. So, I'd like to hear more about them! What is life like in some of the alternate dimensions, such as the one with the green sky and multiple suns? How are they interconnected? How do humans end up moving between them? Also, what is Duel Spirit life like in them?
WB: Dimension World: I will take the above for this tag, but also anything specifically about the factions and rules of the world that Juudai ends up in as the Supreme King; there seems to be an actual political structure going on there and I'm curious how that worked before Juudai was Supreme King, especially since the duel monsters there talked like Juudai always was.
WB: Duel Spirit Mechanics: Duel spirits are one of my favorite aspects of GX, and I'd love more about them. How common or uncommon, exactly, is the ability to see them? How much can or can't they interact with the world; it seems they mostly can't, but then again it sounds like Yubel could in Juudai's childhood, for example, and there was that Jinzo episode. How do you reconcile duel spirits with the lore about where Duel Monsters comes from in DM? How do duel spirits travel between their own dimensions and ours; does it only link to the card game, or in other ways? Just any kind of worldbuilding around them and the ability to see and interact with them would be HUGELY appreciated.
WB: Professional Dueling: The idea of Dueling being a huge professional sport, including an illegal underground cage fighting scene apparently, is fascinating, and I'd love to hear more about the world that takes place in. What's the scene like? What are sponsorships like? How do you move up? This is a great one to use Manjoume in, since he's also the one who canonically becomes a professional duelist!
WB: Any: Wildcard! Honestly, any worldbuilding about the concepts that GX introduces would be lovely; I didn't even remember to nominate a tag about the Light of Destruction, for example, and that one seems pretty fantastic to dig into.
Woman Transmigrated as the Villainess of a Novel/That Novel's Original Female Lead: I love Villainess manwha sometimes, especially when I just want a good "character who is so much cooler than everyone else" kind of manwha. However, I feel like half the time I think the original female leads are way more interesting than any of the male love interests, and especially in the variant where the villainess is basically getting revenge on everyone around her who thinks she's awful and unlovable, deserves better than those guys. I'd love a fic where she does, indeed, get better than those guys... by getting with the villainess! And, in turn, where the villainess gets what she really wants: a cute lesbian relationship. Outside of that, any villainess tropes go, but I personally love tropes like "the villainess wows everyone with really basic 21st century science knowledge" or "the original heroine has magical, holy powers that far outstrip the villainess, which the original character was hiding from but in THIS version they use together for their own aims". I also love the male leads getting their comuppance.
Dragon Who Shapeshifts Into "Kidnapped" Princess/Lady Knight DTF a Dragon or Princess: This is much less of a heavily thought-out one so much as the fact I find a dragon who tries to lure knights into its lair by transforming into a princess to be an incredibly hot idea, and I also love the idea of a knight who's like, totally down to rescue a princess, but is maybe even MORE excited to discover a dragon. Don't let the lack of as many sentences here fool you: I am currently giggling just thinking about this and want it real bad.
With that one explained, I'll move on into the section of tropes that play into each other: the magical girls, and the superhero tropes! They have somewhat different genre expectations, but for where they play into each other, I really love art that explores cool designs for the characters, in-universe media interacting with heroes from an outside POV, stories about the aftermath and effects of their superhero battles, superheroes and magical girls responding to non-superpowered threats (such as natural disasters), identity porn, and stories about how despite it all it's still you and there's still hope.
For magical girls: I love stories exploring also the specific stresses of doing all of this as a teenager and things about transformations. As someone who's formative magical girl experience was Sailor Moon, I love my mascot companions as more parental/mentor-like than dangerous (even if they didn't intend to be a mentor at first), but I'll take the more dangerous version. I also love shows like Princess Tutu, though, so magical girls that are almost surreal, that act on an axis where love and understanding ARE superpowers, and with wider, more complex narratives are things I'm a huge fan of! I'm also a sucker for Rue-type dark magical girl characters. Finally, I love team as family stuff in magical girl stories; there's a unique bond that comes from transforming into magical girls together in life, I think.
For the artists, some of my favorite designs in magical girls are Cardcaptor Sakura (obviously I guess it's CLAMP what do you expect) and also the witch designs in Madoka. I'm also a fan of pink/purple pairs, as well as the color-coded magical girl team.
Deconstruction Magical Girl & Tradition Magical Girl Team + Traditional Magical Girl/"Deconstruction" Magical Girl + Dark Traditional Magical Girl/Kind "Deconstruction" Magical Girl: Putting these all under the same header because the things that appeal about them to me are similar. I love the idea of like, a magical girl from one of the darker, "deconstruction", post-Madoka worlds coming into one of the worlds of a more 'traditional' magical girl, especially because both worlds have their dark aspects; the main difference tends to be where those are. I also like the idea of the reverse; a magical girl ala Sailor Moon who could probably beat the God Emperor of All Mankind if you did straight powerscaling but also happens to be, you know, magically fighting things with the power of love and justice, enters a darker and grittier world and does what she does: decides she's going to make it better. There's a lot of fun "you're the alternate universe of what I could have been" storylines to do with this too. I also like to acknowledge like, the traditional "dark magical girl", like Rue, normally has a life that SUCKS, and having her in her kinder world have a life that sucks and be with someone from a much crueler world who chooses to be kind anyway... BIG fan of that idea of the ship. Basically whoever nominated these has a huge brain and I would love to see ANY of where you go with this!
Magical Girl/Her Female Civilian Best Friend: There's frequently this trope of an early civilian best friend for the magical girl that gets sidelined a little bit for like, all the magical girl stuff, and I just think there's such potential there for yearning and identity shenanigans. For example: a world where the best friend doesn't know the magical girl is her best friend, and has a bit of a crush on the magical girl, while meanwhile the magical girl is trying really hard not to drag her into the 'danger'. Or maybe the magical girl is the one with the crush and the "doesn't want to drag her into danger" is even stronger. Or maybe the best friend realizes INSTANTLY, but keeps it secret so she can try to help out her friend without being kept out. Or maybe the magical girl is angry that her best friend didn't also get powers, or maybe there's jealousy, or maybe there isn't any at all! I just think this dynamic has such good potential and would love to see it play out!
Magical Girl Hiding Her Struggles & Her Worried Mascot Companion: As stated before, I'm a sucker for a parental/mentor mascot in my magical girl stories. I'm also a sucker for stories in which the mascot ends up basically taking the place of an absent parent in some way, or stories in which the mascot character Regrets what they've brought upon their charge because they care for and love her. I'm also a sucker for magical girls determined not to let anyone see they're upset because they're supposed to be strong, they're supposed to save the world. Maybe also stories where the magical girl is being bullied and doesn't think she can stand up for herself, or where the enemy is just too strong for her? I also like stories in which the mascot WANTS to help but feels helpless due to being a little animal/it being too dangerous to be seen/any of the above. Basically, this is your opportunity to play with that! This is like, the self-indulgent hurt/comfort prompt, basically.
Magical Girl & Her Fated Enemy Only Now Learning She's a Teenager: This is also a self-indulgent kind of prompt. I sort of like the idea of the ancient evil enemy the magical girl is fighting assuming she's just like, obviously an adult human warrior, and then finding out otherwise and having to grapple with that. Maybe the enemy starts trying to corrupt the magical girl "for her own good" rather than kill her? Maybe the enemy starts pulling their punches? Or maybe that's the key to make the enemy start really thinking about and listening to the magical girl's attempts to redeem them? Very self-indulgent and fun to write about, and I'd love to see where you go with it!
Finally, I have some superhero prompts. In general, I like my superheroes kind of campy and fun, but I do still enjoy stories exploring the 'why' of villainy and superheroes, and stories about the consequences of superheroes existing! I really enjoy fun and creative powers, especially where they serve the story; while the traditional powers like 'speedster' are fun, I like those having fun ways they work that aren't the standard. Powers having side-effects in general is a fun thing to explore. I also think disability is fun to explore in a superhero setting; how do superpowers and disability interact with each other? Finally, I'm a HUGE fan of villain/superhero relationships where "only YOU are allowed to be my nemesis, others will be summarily dismissed". What if enemies to lovers, you know?
Ex-Supervillain Who Joined Superhero Team/Superhero Who Doesn't Believe She's Reformed: I love a character being suspicious as like, a sign of how much they're actually crushing on someone. Like, the obsession with someone being also because they're just obsessed with them as a person. I also love the idea of the ex-supervillain being like, super into this also. Maybe taunting and encouraging the superhero about it? Lots of big "well I don't know why she doesn't trust me" moments and cockiness that egg the situation on? I'm fine with the ex-supervillain actually being reformed or not being reformed or still sort of in the process of learning what's okay for a hero and what isn't; all of those sound great to me. I just particularly like the dynamic here of paying such close attention to someone that suspicion turns into attraction.
Seasoned Female Supervillain/Inexperienced Female Superhero Trying to Impress Her: Kind of in love with, as brought up with the nemesis dynamic, the idea of a superhero trying to live up to becoming a supervillain's new enemy. I think the thing that appeals to me most about this is where the superhero is earnest about this. She wants to be good enough for her enemy, but she does also want to defeat the supervillain! Meanwhile, I like the idea of the supervillain being charmed by the earnestness, maybe even amused? When they get together, I also like the experienced/inexperienced dynamic; the supervillain showing the superhero both some tricks in battle and tricks in bed she doesn't know appeals to me a lot. It just all sounds really cute and also potentially hot to me; corruption or redemption arcs work well here!
Superhero's Female Sidekick/Female Supervillain Who Keeps Saving Her: The thing that appeals most to me about this one is the implications of the supervillain caring more for that sidekick than the hero. Of realizing that the "enemy" has more compassion for your life than you do! That, or the alternate implication: the sidekick keeps on going off on her own and the villain saves her rather than let her get hurt. You can go with the hero being a dick or the hero being kind of worried in this one, both feel like they'd work well, but I think it's mostly about reaching across the aisle to someone who was supposed to hurt you and realizing they can help you instead. That's the big appeal of this one to me.
Super Hero Trapped in a Time Loop/Villain & Villain Trapped in a Time Loop/Super Hero: Grouping these together since the appeal of them is similar to me! These are all about two things: my love of time loop stories and the art of two people who should be enemies but know each other better than two people could possibly know each other. I always love stories where enemies are trapped and have no ability to do anything but go to each other, and this traps them in my favorite setting: the time loop. I love time loops from the time looper's perspective, an outside perspective, over multiple loops, over only one... There are many possibilities! I just love this concept SO MUCH and would love to see what people do with it.
General Information
General DNW
- Underage
- Covid
- Cancer
- Terminal illness
- Suicide
- Self-harm for mental health reasons (so a character, for example, having to injure themselves to remove an alien from their body is fine, but not them injuring themselves because they want to punish themselves for that alien)
- Real-world current events
- Age regression or ageplay
- Character death that ends the fic (IE, you can kill a major character all you want but there must be at least some amount of fic afterwards that is affected by this happening)
- Fantasy racism (including things like hybrid racism/hybrid hunters/job limitations for horsegirls/etc.)
- Real-life racism
- Incest (even ‘fake’ incest as a kink)
- First person in traditional narrative prose (if you are writing something that's not traditional narrative prose, such as an epistolary fic, first person as typical for that medium is fine)
- Pregnancy
- Bestiality
- Character bashing
- Adult characters being "adopted" by other adult characters in a parental way
- Harm to children under the age of ten
- Crackfic
- Soulmate AUs
- High school AUs
- Hanahaki AUs
- Audio elements in any medium that is not video
- Stimboards (for the web weavers: by this I mean specifically "stim" gifs, such as slime videos, squishing sand, etc; collage is still fine and requested, and these things not as gifs are fine!)
NSFW DNW
- Body fluids atypical to sex (other than blood)
- Unprompted noncon
- Underage
- Incest or incest play/daddy kink/"stepbro"/anything incest adjacent
- Pain if both parties don't enjoy it
- Stoplight system
- Discussed/described threat of pregnancy (breeding kink if there is not a serious discussion/threat of pregnancy is fine)
- Biological BDSM AUs
- Breast expansion
- Come inflation
- Inflation in general
- Double penetration
- Any penetration with improbably large things
- Genital mutiliation
- Ageplay/regression/etc
General Likes
- Body horror
- Cultural worldbuilding
- Worldbuilding about mundane details in fantastical worlds
- In-universe social media
- In-universe regulation and bureaucracy
- Complicated relationships
- Weird settings
- Mashups of sci-fi and fantasy
- Horror aus, high concept
- Team-as-family
- Found family (not in a "nuclear family" sense but in a "they're all very close" sense)
- Non-consensual body modification
- Superhero aus
- Human weapons
- Characters learning what it means for someone to care about them for the first time
- Characters learning how to be human
- Magical girls
- Metafiction
- Creative uses of medium
- Enemies being forced to work together
- Relationships formed under pressure
- Apocalypse fiction
- Slice-of-life within canon
- Missing scenes
- Fics written like an episode of canon
- Time loops
- Characters attempting to work through emotions they do not have the proper words to explain
- Explorations of how characters act under pressure
- Explorations of how characters act after a tragedy/negative event
- Stories that do not wrap up neatly/have ambiguous endings
- Plotty stories
- Stories about how there is hope despite everything
- Music and playing music together as an expression of love or happiness
- Characters playing cards together (especially when used to demonstrate things about their characters and relationships but also in general)
Art-Specific Likes
- Symbolism (especially if it's kind of esoteric)
- Limited-color pieces
- Maximalism
- Sketchy styles
- Pieces featuring groups hanging out
- Tarot symbolism
- Card symbolism
- Creative uses of whitespace/characters that are not centered in the piece
- Magical girl outfits
- Horsegirl versions of characters (even as requiring a genderbend)
I am always open for treats!
Fandom-Specific Prompts
Uma Musume
Fandom-Specific DNW: AUs where the horsegirls are not in some way horsegirls (setting changes are fine as long as they're still horses), umamusume who present as anything other than girls (even OCs)This is currently my big, big obsession; I'm in love with the concept of horsegirl racing, the characters, the sports anime vibe, making the numbers go up... I love all of it! I love the worldbuilding too, so go nuts with that. As for the individual tags within the fandom...
Solo: Grass Wonder: One of my current favorite umas. My favorite thing about her is the contrast between the fire inside of her, the drive that drives her, and the way that she tries to act like a perfect demure Japanese woman. I love the way her character revolves around appearances and her desire to control how she's seen... and also her drive to always, always win. Also her design is very cute, and I'm a big fan of naginatas.
Solo: Matikanefukukitaru: My other favorite of late. I personally interpret her as having OCD alongside her magical thinking. I think the thing that really makes me love her (other than her ALSO really adorable design and that she is OCD daughter) is the way that, despite all of her ridiculous fortune-telling, you can see this very real core of anxiety and manic/depressive swings inside of her. I like the way she's silly and fun without being overbearingly unrealistic, and I like the way she interacts with the more down-to-earth horsegirls around her a whole lot! I just want to see more of her in general, honestly; I feel like she's left on the wayside a lot right now by the fandom.
El Condor Pasa/Grass Wonder: My personal favorite Grass Wonder ship of choice. It's something about a character who always wears a mask who is unapologetically herself and hides very little being roommates, best friends, and maybe lovers with a character who hides everything about herself all the time beneath a metaphorical mask. Also, they're both foreigners in Japan who treat that foreignness very differently, and I think that too could be something interesting to explore! Mostly, though, they're just... really cute in how they interact, and I love how El is constantly chasing after Grass in Grass's storyline, desperate to get Grass Wonder to see her instead of the reputation she's chasing in front of her. Good pairing.
Mihouno Bourbon/Rice Shower: I played Rice's story and instantly started shipping this and then I got Bourbon and played hers and started shipping them even more and then I watched the main storyline and, honestly, while these two have slightly fallen from my favorite umas, they still might be my umamusume OTP? In my mind it's about how neither of them are particularly good at emotions, and the lessons they teach each other. It's about Rice's fear of rejection and Bourbon not being sure what she's feeling. It's about the way that, after Rice defeated Bourbon, Bourbon chose to reach out when everyone around them was furious, and kept reaching out; it's about the switch between who is chasing, and who is running. Also they're autism4autism hours. In my mind.
Solo: Original Horsegirl Character: This is your invitation to take a racehorse you love or a complete OC of yours and show them to me! Tell me all about your favorite uma! This is also a great place to take things like the unique rules for meta infographic, where you could show me things about her skills and niche in the game. It's also a really fun place to just show me art of your favorite Umamusume OC! Go wild!
WB: Brand Deals and Sponsorships: How real-life athletes make money is frequently through these. I'm curious how these work, especially given the idol aspect of being a horsegirl! What are some brands that sponsor horsegirls? What do umas have to do to get brand deals? Do they like it or hate it? Is there a concept of "selling out"?
WB: Horsegirls Born in Non-Horsegirl Families: So, in canon sometimes an uma is born to two non-uma parents, but if you'd like this can also be about situations like Special Week, where the uma mother has died/left the child/something else. Basically, I'm curious what it's like when a horsegirl grows up without horsegirl presence. How do you handle that? Umas and humans seem to have somewhat different cultural standards, and umas of course have absolutely absurd physical potential; how do human parents handle that? What is that relationship like?
WB: Media Coverage of the Twinkle Series: Obviously we know there are sports magazines and broadcasts, but I'd love to see more. This is a great in-universe media prompt, since showing me what some in-universe media coverage would look like is fantastic. Are there tabloids? At various points, umas have to turn down pushy reporters; what kind of celebrity does an uma have? Something like a SportsCenter retrospective documentary on an uma's career would also be pretty cool.
WB: Non-Racing Horsegirl Professions: We know girls like Belno Light can go into other jobs (she's effectively a farrier for Oguri, although this is portrayed as a family sports science business). What are some other jobs common to umas? They have immense physical strength and speed; are some delivery people, or construction workers? How might various IRL horse jobs translate to umas? And, to some extent: if you are "born to run", how and why do you choose... not to?
WB: Regional Racing: Another thing we see some of in Cingray mainly. There are much less prestigious regional races that umas can participate in, even going to specialized schools for; is this a thing they can make careers out of, or a thing they do alongside their "real" job? What's it like being a longtime regional racer?
WB: Religion Around the Three Goddesses: There are the Three Goddesses, who watch over umas and are the mechanical reason for sparks/inspiration working, but we don't know much about how practical, daily life works with the three goddesses. Are there specific uma religious practices? They're shown going to the shrine (as typical for Japan), but this is not always shown as being a Three Goddesses sort of thing. How do different umas feel about them? There's a fountain of them at the school; how does religious worship play into racing?
WB: Accommodations for Horsegirls: I mispelled this one and only noticed on actually making my sign-up. Such is life. At any rate: there are many ways that horsegirls are shown to have specialized equipment, accommodations, and adjustments in their life. Long phone, yes, but things like running lanes, specialized headsets, their shoes are clearly different from normal human shoes... What are some other ways that being a horsegirl is accomodated in daily life? What are things an uma needs differently or additionally to a human? How do mixed uma/human settings best work? Designs for devices to accommodate umas are also appreciated here. Alternately, take this as being about disability accommodations for umas if you'd like; I would love to hear about any of those as well.
WB: Any: Honestly there's always more to dig into with the worldbuilding here, so this is here as a wildcard to tell you to go nuts if none of the specific tags call to you!
Star Trek: The Next Generation
Fandom-Specific DNW: Setting-change AUs.Honestly, the worldbuilding and vibes of Star Trek will always appeal to me. I'm on a bit more of a worldbuilding kick than any specific characters, outside of Riker, who I requested as my favorite, but if you need guidance on who I like to fill worldbuilding: Data is my other favorite, I'm a big fan of Deanna/Riker, and I personally headcanon Picard as autistic but you don't have to do anything with that ever. Alternately, I am totally okay with OCs; as long as it's set in the TNG <i>era</i>, you can fill the worldbuilding requests with any characters and in any way you like!
Solo: William Riker: But first, my one character request! I love Riker; he comes across like a huge dork in my opinion and that's one of my favorite things about him. He feels like he should be the womanizing starship captain trope, but mostly is a big nerd. I like that he cooks, but badly, and I like how comfortable and confident he is in leadership. He's definitely bi, and I'd love anything exploring that. I also just think it'd be fun to hit him with big hammers. Like, okay, if there's any ship on my whole request that you wanna write whump for, the idea of whumping this man appeals to me most. Don't know why, I just think someone should make him cry some. So if you're into that, go for it!
WB: Enlisted Sailors in Starfleet: This is one of my bugbears. Yes, I know early Star Trek materials suggest there is no enlisted/commissioned divide, and if everyone has to go to the Academy that makes sense... except, of course, that Miles O'Brien exists, and periodically people will make reference to the existence of enlisted men. So how exactly does that work? How do we reconcile that with the world of Star Trek that we're shown? What does that functionally mean? Are there Star Trek petty officers? Is everyone just an ensign early? Something else? I'd love to hear about some of these enlisted men!
WB: Folk Music from Around the Federation: Music and musical traditions are one of my favorite worldbuilding angles to take when discussing various cultures. In a world with a lot of 'aliens', we see a bit of their music; what kind of music are they making on their starships? What kind of music is traditional at home? What kind of folk traditions exist in the universe? This is a very fun one to get creative with, too; while a lot of Western music is very influenced by how we draw the traditional musical scale, for example, maybe another tradition has uncommon time signatures or uses halftones in a way that's difficult to demarcate in Western music theory. Alternately, the community aspect of music is another favorite thing of mine! Go nuts!
WB: Life as a Kid on the Enterprise-E: We only see a bit of this. I imagine it's akin to kids who grow up on military bases, but there are definitely other ways to interpret it. I think it'd be interesting to show some of the life of a kid! What is the day-to-day like? What is the schooling like? Do you keep contact with your friends back home? How does that affect you growing up?
WB: Muster Drills on the Enterprise-E: Since the Enterprise is a spacegoing vessel, its crew is almost certainly required to practice what they do in the case of disaster. I want to both know the procedure and how the actual drills work! How do sailors muster on the Enterprise, and what emotions do they feel about preparing to abandon ship? What can be done to abandon ship in space? Is it more "real" after some of the things they've dealt with?
WB: Space Right-of-Way Laws: See, space is largely too big for these in some ways, but in crowded regions of space I imagine it's important for navigation to decide how various ships should react to one another and who yields to who. Are there specific rules about which direction you turn in order to yield? Are there space ACAS systems? Do military vessels get some kind of priority?
WB: Starbase Space Traffic Control: In a similar vein to the above, places like starbases have such crowded airspace that there's almost certainly a decent amount of traffic control. What is a day in the life of such a controller like? What technologies do they use? Do they have standardized terminology and language? And what happens if someone isn't following the rules? How do you respond to a mayday? Things like that!
WB: Any: Hopefully the above worldbuilding concerns give you an idea of what I'm into, but I'll take whatever Star Trek worldbuilding bugbear is in your heart if you want to write that for me. Big fan!
Yu-Gi-Oh! GX
YGO GX is arguably not my first fandom (that was Pokemon), but it was one of the first I was properly fannish about. It holds a very dear place in my heart due to being something I got into while I was in kind of a bad place, and something that made me happy then. Plus, I myself love to play Yugioh, which makes it even more exciting to me! Recently I've been playing a sealed format with some friends in earlier eras of Yugioh, too, which makes me appreciate the normal summon/pass meta of early GX even more than I used to. Take that as both an endorsement and a warning; I love using the card games themselves in Yugioh fics, but I actually do know and care about the rules as well. In general, I love card games as metaphors and as settings to discuss how the characters are feeling and what they're doing! I also love worldbuilding in general about how the world of Yugioh GX works. Finally, I also love DM; if you want to bring in DM characters as necessary for the worldbuilding or story, go for it. Kaiba and Pegasus especially play important roles in Juudai's life and are worth exploring. I also know enough about Arc-V that if you want to do stuff with the Arc-V universe version of these characters, I'd be down to see your takes.Solo: Yuuki Juudai: Juudai is one of my favorite protagonists. I love his arc starting as mostly just a silly goofy kid and then the deconstruction of that kind of protagonist in Season 3 into a guy with PTSD and avoidance issues who is, nonetheless, still ultimately a hero. I love his relationship with the Neo Spacians, his past, and Yubel. I'm a big fan of post-canon fic when it comes to him, but I'd love stuff from during moments in canon as well, especially things exploring his emotional state; as early as season one, the show was already hinting that the life-and-death stakes get to him, after all! I just mostly love everything about him as a character and am always happy to see more of him.
Yuuki Juudai/Manjoume Jun: GX Rivalshipping is the Yugioh ship of my heart. I love how they interact with each other and push each other. I love how Juudai teaches Manjoume to loosen up and become the man he eventually becomes, and I love that in many ways Manjoume, by the end of the series, has important lessons to teach Juudai about loosening up. This is another thing I love to see stuff post-canon about, especially since post-canon they sort of go their separate ways and have to come back together. I love that they're the two initial characters who can actually see duel spirits; given what we know about Juudai's ability there later, I like to imagine they have a special connection in their own way. I also think these two can be fun in various AU settings, from ones as close as the Arc-V version of Duel Academy to more far-flung ideas; I've been enjoying the idea of a mech AU, for example. I also think some kind of Supreme King story or AU could work well here. Mostly, I just love the way the two of them interact, and would always love to see more.
WB: Alternate Dimensions: The various alternate dimensions in GX play their important role, but how exactly they're set up and all the mechanics for traversing them lead to some interesting questions. So, I'd like to hear more about them! What is life like in some of the alternate dimensions, such as the one with the green sky and multiple suns? How are they interconnected? How do humans end up moving between them? Also, what is Duel Spirit life like in them?
WB: Dimension World: I will take the above for this tag, but also anything specifically about the factions and rules of the world that Juudai ends up in as the Supreme King; there seems to be an actual political structure going on there and I'm curious how that worked before Juudai was Supreme King, especially since the duel monsters there talked like Juudai always was.
WB: Duel Spirit Mechanics: Duel spirits are one of my favorite aspects of GX, and I'd love more about them. How common or uncommon, exactly, is the ability to see them? How much can or can't they interact with the world; it seems they mostly can't, but then again it sounds like Yubel could in Juudai's childhood, for example, and there was that Jinzo episode. How do you reconcile duel spirits with the lore about where Duel Monsters comes from in DM? How do duel spirits travel between their own dimensions and ours; does it only link to the card game, or in other ways? Just any kind of worldbuilding around them and the ability to see and interact with them would be HUGELY appreciated.
WB: Professional Dueling: The idea of Dueling being a huge professional sport, including an illegal underground cage fighting scene apparently, is fascinating, and I'd love to hear more about the world that takes place in. What's the scene like? What are sponsorships like? How do you move up? This is a great one to use Manjoume in, since he's also the one who canonically becomes a professional duelist!
WB: Any: Wildcard! Honestly, any worldbuilding about the concepts that GX introduces would be lovely; I didn't even remember to nominate a tag about the Light of Destruction, for example, and that one seems pretty fantastic to dig into.
Original Works
In general, I've elected to pick F/F tags where available, but if a tag is generic, don't worry, I won't be disappointed whatever gender configuration you choose! Unlike the other sections, I am going to split this off by starting with the two tags I chose that doesn't really play into the same flavor of tropes as the rest do:Woman Transmigrated as the Villainess of a Novel/That Novel's Original Female Lead: I love Villainess manwha sometimes, especially when I just want a good "character who is so much cooler than everyone else" kind of manwha. However, I feel like half the time I think the original female leads are way more interesting than any of the male love interests, and especially in the variant where the villainess is basically getting revenge on everyone around her who thinks she's awful and unlovable, deserves better than those guys. I'd love a fic where she does, indeed, get better than those guys... by getting with the villainess! And, in turn, where the villainess gets what she really wants: a cute lesbian relationship. Outside of that, any villainess tropes go, but I personally love tropes like "the villainess wows everyone with really basic 21st century science knowledge" or "the original heroine has magical, holy powers that far outstrip the villainess, which the original character was hiding from but in THIS version they use together for their own aims". I also love the male leads getting their comuppance.
Dragon Who Shapeshifts Into "Kidnapped" Princess/Lady Knight DTF a Dragon or Princess: This is much less of a heavily thought-out one so much as the fact I find a dragon who tries to lure knights into its lair by transforming into a princess to be an incredibly hot idea, and I also love the idea of a knight who's like, totally down to rescue a princess, but is maybe even MORE excited to discover a dragon. Don't let the lack of as many sentences here fool you: I am currently giggling just thinking about this and want it real bad.
With that one explained, I'll move on into the section of tropes that play into each other: the magical girls, and the superhero tropes! They have somewhat different genre expectations, but for where they play into each other, I really love art that explores cool designs for the characters, in-universe media interacting with heroes from an outside POV, stories about the aftermath and effects of their superhero battles, superheroes and magical girls responding to non-superpowered threats (such as natural disasters), identity porn, and stories about how despite it all it's still you and there's still hope.
For magical girls: I love stories exploring also the specific stresses of doing all of this as a teenager and things about transformations. As someone who's formative magical girl experience was Sailor Moon, I love my mascot companions as more parental/mentor-like than dangerous (even if they didn't intend to be a mentor at first), but I'll take the more dangerous version. I also love shows like Princess Tutu, though, so magical girls that are almost surreal, that act on an axis where love and understanding ARE superpowers, and with wider, more complex narratives are things I'm a huge fan of! I'm also a sucker for Rue-type dark magical girl characters. Finally, I love team as family stuff in magical girl stories; there's a unique bond that comes from transforming into magical girls together in life, I think.
For the artists, some of my favorite designs in magical girls are Cardcaptor Sakura (obviously I guess it's CLAMP what do you expect) and also the witch designs in Madoka. I'm also a fan of pink/purple pairs, as well as the color-coded magical girl team.
Deconstruction Magical Girl & Tradition Magical Girl Team + Traditional Magical Girl/"Deconstruction" Magical Girl + Dark Traditional Magical Girl/Kind "Deconstruction" Magical Girl: Putting these all under the same header because the things that appeal about them to me are similar. I love the idea of like, a magical girl from one of the darker, "deconstruction", post-Madoka worlds coming into one of the worlds of a more 'traditional' magical girl, especially because both worlds have their dark aspects; the main difference tends to be where those are. I also like the idea of the reverse; a magical girl ala Sailor Moon who could probably beat the God Emperor of All Mankind if you did straight powerscaling but also happens to be, you know, magically fighting things with the power of love and justice, enters a darker and grittier world and does what she does: decides she's going to make it better. There's a lot of fun "you're the alternate universe of what I could have been" storylines to do with this too. I also like to acknowledge like, the traditional "dark magical girl", like Rue, normally has a life that SUCKS, and having her in her kinder world have a life that sucks and be with someone from a much crueler world who chooses to be kind anyway... BIG fan of that idea of the ship. Basically whoever nominated these has a huge brain and I would love to see ANY of where you go with this!
Magical Girl/Her Female Civilian Best Friend: There's frequently this trope of an early civilian best friend for the magical girl that gets sidelined a little bit for like, all the magical girl stuff, and I just think there's such potential there for yearning and identity shenanigans. For example: a world where the best friend doesn't know the magical girl is her best friend, and has a bit of a crush on the magical girl, while meanwhile the magical girl is trying really hard not to drag her into the 'danger'. Or maybe the magical girl is the one with the crush and the "doesn't want to drag her into danger" is even stronger. Or maybe the best friend realizes INSTANTLY, but keeps it secret so she can try to help out her friend without being kept out. Or maybe the magical girl is angry that her best friend didn't also get powers, or maybe there's jealousy, or maybe there isn't any at all! I just think this dynamic has such good potential and would love to see it play out!
Magical Girl Hiding Her Struggles & Her Worried Mascot Companion: As stated before, I'm a sucker for a parental/mentor mascot in my magical girl stories. I'm also a sucker for stories in which the mascot ends up basically taking the place of an absent parent in some way, or stories in which the mascot character Regrets what they've brought upon their charge because they care for and love her. I'm also a sucker for magical girls determined not to let anyone see they're upset because they're supposed to be strong, they're supposed to save the world. Maybe also stories where the magical girl is being bullied and doesn't think she can stand up for herself, or where the enemy is just too strong for her? I also like stories in which the mascot WANTS to help but feels helpless due to being a little animal/it being too dangerous to be seen/any of the above. Basically, this is your opportunity to play with that! This is like, the self-indulgent hurt/comfort prompt, basically.
Magical Girl & Her Fated Enemy Only Now Learning She's a Teenager: This is also a self-indulgent kind of prompt. I sort of like the idea of the ancient evil enemy the magical girl is fighting assuming she's just like, obviously an adult human warrior, and then finding out otherwise and having to grapple with that. Maybe the enemy starts trying to corrupt the magical girl "for her own good" rather than kill her? Maybe the enemy starts pulling their punches? Or maybe that's the key to make the enemy start really thinking about and listening to the magical girl's attempts to redeem them? Very self-indulgent and fun to write about, and I'd love to see where you go with it!
Finally, I have some superhero prompts. In general, I like my superheroes kind of campy and fun, but I do still enjoy stories exploring the 'why' of villainy and superheroes, and stories about the consequences of superheroes existing! I really enjoy fun and creative powers, especially where they serve the story; while the traditional powers like 'speedster' are fun, I like those having fun ways they work that aren't the standard. Powers having side-effects in general is a fun thing to explore. I also think disability is fun to explore in a superhero setting; how do superpowers and disability interact with each other? Finally, I'm a HUGE fan of villain/superhero relationships where "only YOU are allowed to be my nemesis, others will be summarily dismissed". What if enemies to lovers, you know?
Ex-Supervillain Who Joined Superhero Team/Superhero Who Doesn't Believe She's Reformed: I love a character being suspicious as like, a sign of how much they're actually crushing on someone. Like, the obsession with someone being also because they're just obsessed with them as a person. I also love the idea of the ex-supervillain being like, super into this also. Maybe taunting and encouraging the superhero about it? Lots of big "well I don't know why she doesn't trust me" moments and cockiness that egg the situation on? I'm fine with the ex-supervillain actually being reformed or not being reformed or still sort of in the process of learning what's okay for a hero and what isn't; all of those sound great to me. I just particularly like the dynamic here of paying such close attention to someone that suspicion turns into attraction.
Seasoned Female Supervillain/Inexperienced Female Superhero Trying to Impress Her: Kind of in love with, as brought up with the nemesis dynamic, the idea of a superhero trying to live up to becoming a supervillain's new enemy. I think the thing that appeals to me most about this is where the superhero is earnest about this. She wants to be good enough for her enemy, but she does also want to defeat the supervillain! Meanwhile, I like the idea of the supervillain being charmed by the earnestness, maybe even amused? When they get together, I also like the experienced/inexperienced dynamic; the supervillain showing the superhero both some tricks in battle and tricks in bed she doesn't know appeals to me a lot. It just all sounds really cute and also potentially hot to me; corruption or redemption arcs work well here!
Superhero's Female Sidekick/Female Supervillain Who Keeps Saving Her: The thing that appeals most to me about this one is the implications of the supervillain caring more for that sidekick than the hero. Of realizing that the "enemy" has more compassion for your life than you do! That, or the alternate implication: the sidekick keeps on going off on her own and the villain saves her rather than let her get hurt. You can go with the hero being a dick or the hero being kind of worried in this one, both feel like they'd work well, but I think it's mostly about reaching across the aisle to someone who was supposed to hurt you and realizing they can help you instead. That's the big appeal of this one to me.
Super Hero Trapped in a Time Loop/Villain & Villain Trapped in a Time Loop/Super Hero: Grouping these together since the appeal of them is similar to me! These are all about two things: my love of time loop stories and the art of two people who should be enemies but know each other better than two people could possibly know each other. I always love stories where enemies are trapped and have no ability to do anything but go to each other, and this traps them in my favorite setting: the time loop. I love time loops from the time looper's perspective, an outside perspective, over multiple loops, over only one... There are many possibilities! I just love this concept SO MUCH and would love to see what people do with it.